Earthquake!
- In Person Training
- 11-50
- 10+
1. Participants are invited to stand in a circle in the training room or, if appropriate, in an open area outside the training room.
2. It is stated that the purpose of the mobiliser is to warm up our mind and soul.
3. Participants are asked to stand one arm's length away from each other on two imaginary lines designed to see each other's faces. For this, the participants are given 5 seconds and count from 5 out loud.
4. The trainer quickly checks that the participants are lined up in two opposing lines and face to face within an arm's length of each other, with enough space for the participants to perform the movements without bumping into each other. If the number of participants is odd and there is no partner, the instructor himself/herself or the other instructor can be involved in the game. If working with a group of participants from different countries, care can be taken to ensure that participants from the same countries do not overlap.
5. The trainer positions himself/herself in an area where he/she can be heard by the whole group.
6. All participants are asked "Do you see your partner's face?" and are asked to greet their partner.
7. Explain to the participants lined up opposite each other what they will do. "I will first tell you a number; then you will perform an action."
8. "When I tell you 1, you will make a 'high five' gesture with both hands with your partner opposite you." and call out "1". Participants are expected to perform the movement.
9. If an asynchronous sound is heard, the participants are told "I want to hear a strong and single 'high five' sound together." and "1" is called again.
10. "Now I want you to go faster, because we need to warm up our whole soul, body and mind." and call "1" again.
11. "Yes, '1' is wonderful! Now we can move on to '2'. When I say '2', we will do 'squats'." At this time, the trainer can demonstrate the 'squat' movement. Then the participants are called '2'.
12. '2' is called out again and then '1', '1', '2' are called out quickly and sequentially.
13. "Now we can add one more number. When I say '3', you will jump with your partner." In the meantime, the trainer can do the jumping movement.
14. The trainer calls out '2', '1', '3' respectively.
15. While the participants are confused, a new number and movement is added.
16. The participants are told, "And the last number, when I say '4', everyone will rotate 360 degrees around themselves."
17. "If all the numbers and actions are clear, let's add some competition to the game. Me and my trainer friend will be watching you. The couple who do the movements the slowest, who lose focus, will do 50 squats each at the end of the day. Is everything clear?". This method may not be preferred for a game-orientated group or the action to be performed at the end of the day can be diversified.
18. "If everyone is ready, here we go. Let's see: 2." and confusion is observed.
19. Quickly call out '1', '2', '4', '2', '1', '3'. If confusion persists, say, "The whole group is slow. So everyone will do 3 squats now." and the game is coloured.
20. In a much faster way, saying "If you are ready, we start again.", the numbers are called out as '1', '4', '2', '3', '1', '1', '1', '1', '1', '1', '1', '1', '1' respectively. Here, it is important to repeat the number '1' one after the other so that the last part coincides with the 'high five' movement and to mobilise the group with physical contact and clapping.
21. Participants are thanked and invited back to the circle.
Suggestions and Warnings:
- The numbers can be increased and the actions can be diversified.
- If there is a participant who is afraid of physical contact, the 'clapping' option can be preferred individually instead of the 'high five' action. The important thing is to utilise the power of sound and movement.
- The duration can be extended according to the interest of the participants.
- The order of the numbers is mostly randomised. It can be changed by the trainer.
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